The Naagha library



Designed by:

About Naagha
The curse of the Sea PDF Print E-mail
Written by Martin   
Monday, 06 September 2010 20:05

The Merms are Naaghas foremost distributors of gold. The gold is harvested from the bottom of the sea and sold to Valtar merchants along the east coast. The gold is processed into expensive jewelries by skilled Valtar and Iiamor goldsmiths. These jewelries are sold on markets all over the continent. The town of Hasel is Naaghas foremost gold market. Though the gold jewelries are highly esteemed by inhabitants all over the continent they seem to be bound to a curse, called “the curse of the sea”.

In extremely rare cases pieces of jewelry made of gold seems to take over their owners body, soul and mind completely. This phenomenon is so rare that most people considers it a tall story, but it clearly has occurred by a number of occasions. Particularly affected a necklace called “Brisingen” seems to be. The jewelry has gone from mother to daughter in the Marpier family through twenty-two generations. At least five times the necklaces owners have been affected by the curse.

The curse is believed to deform the appearance and to generate mental decease plus spiritual and physical degeneration and finally, death. Despite the fact that the piece of jewelry brought so much pain and suffering for the Marpier women they don't dare to get rid of it. For legend tells that the first wife in the family was given the piece by the sea god himself and that the family will lose their large estate the day they lose the piece. The curse of the sea is in this case seen as the burden they must carry to keep their power and wealth.

 
The great dark PDF Print E-mail
Written by Marcus   
Monday, 30 August 2010 20:50

Historical background

The year that later would be known as Year 0 was Naagha hit by a comet. The collision occured in a continent not yet inhabited by large civilisations and created a total extinction of animals as well as plants in an area of hundreds of square kilometres. The collision also created earth quakes all over the planet and generated a tsunami that swept several times over Naagha. The enormous dust cloud created by the impact covered the atmosphere in three months and obscured the sun completely all over the planet. The event had indescribable consequences both for the natural environment and for the later civilisations.

A large portion of all living animals and plants were extinct during the three months long night that was the result of the dust cloud. Partly because of the considerable drop in temperature and partly because lack of sunshine. As the sun returned life slowly came back with a remarkable pace. The ground were covered by decaying plant parts fertilizing the surviving plants. The predators living on the planet could feast on rot carcasses.

For the people the darkness was followed by years of catastrophes. The first years harvests failed and pandemics ravaged the land. Cults and sects desperately tried to milder the gods rage and wave after wave of sacrifices, suicides and bloody rituals followed the next years. Countless small states and reigns succumbed and several early civilisations were totally extinguished. Large migrations resulted in lasting changes in the continents demography. Iiamor tribes were forced out on the plains where they came to pillage and plunder the fertile lands in the west and east. Jukis and Valtars funded new societies on formerly unused grounds and all people mixed in an extent never before seen.

Historic descriptions

Many descriptions of the occurrences that made up the great dark still does exist. They come from all of Naaghas people.

From the chronicle of Menaxander VIII (king of Hasel year 7 btd – 2 atd):

“The fourteenth day in the first month in the seventh year of the Kings regency began with a bright sunshine, clear sky and cool breezes from the west. The birds sang and both rabbit and deer moved freely in the fields. In the ninth hour a loud thunder was was heard and a minor tremor shook the earth to be followed by total silence. The wind calmed, the birds stopped singing and the animals withdrew. Just minutes later a violent blast came and cloaked the world in a compact darkness. In the fifteenth hour the first wave struck the harbour, it crushed the small boats which were moored by the quay and pulled the anchors loose from many of the large ships laying on the roadstead in the bay. In the sixteenth hour the second wave came and threw the loose ships against the quay and in the seventeenth hour a third wave came and tossed several minor ships into the town, crushed the rest and drenched the whole city in water. Of the harbour nothing remained and of the town houses only a few still stood when the wave had passed.

The darkness stayed for three months and first in the fourth month the sun was once again to be seen, if only weak and blood red for days. As the light returned fully the earth was scorched, the town was torn to pieces and the people in shattered. Of the two thousand inhabitants living in the town at years dawn only a couple of hundreds remained. Plague, disease and famine followed for years.”

 
Samush PDF Print E-mail
Written by Martin Ekdahl   
Thursday, 12 August 2010 18:33

 

In the Apocryfic texts, found in the library of Hazel is Samush “the evil world creators” third name. The other names are Yaldabaoth and Saklas. In this context Samush means “the blind god”. The blindness theme is a general theme within the haagian texts. Samush was born as the Wisdom tried to breed a child without the involvement of the Spirit. In the haagian texts Samush is described as a snake with a lions face. Samush is also mentioned as Arush in the haagian book of creation.

In Jukian belief is Samush the “Angel of Death”, who rules over the fifth (sometimes also seventh) reign of the Dreamtime. He is also one of the seven kings and served by two million angels. In the Jukian texts Jalkia I and Suta is Samush described as the guardian angel of Esian and in Lizer the Prayers is he both the one who spread the seven keys over the world and who entices the people of Naagha to make use of their gift. Sometime Samush is mentioned as Gadrush, but at other occasions they are mentioned as different beings. Samush appears in many shapes. A popular tale in the Mermian popular faith is is how Samush in the shape of a normal man convinced the people of Serofemeel not to follow him into the sea but to turn around and walk back up on land. In an other version of the same tale is Samush physically trying to stop Serofemeel but slips on a scallop which gives Serofemeel time to walk out in the sea. This popular tale is the reason why many Mermians are using scallops as charms or decorate their homes with scallop ornaments, as a protection against bad luck represented by Samush. The scallop is even seen on the Mermian flag.

In an additional tale Samush is throwing a stone (or keki nut) at Samush and hits his heel, with the effect that Serofemeel isn't able to walk but crawls into the sea. This is the reason why stones or keki nuts often are used as symbols of Samush in Mermian popular culture.

Valtarian scholastics often view Samush as “The Speakings Rage” and thus not as an antagonist to him. In the book “The holy hierarchies” (by the scholastic Briha) is Samush explained to be one of five arch angels living in the Dreamtime. In different mystical words is Samush mentioned as the companion to female demons such as Litah, Eisbeth Zenunim, Na'amah or Agrat Bat Mahlat. Samush is sometimes confused with the angel Chamush - “The Seeing who can see The Speaking”.

The Khoms regard Samush as one of the seven spirits of Dreamtime: Aael, Gabrish, Mihuk, Oriphush, Ragnorak, Samush och Zaharak. They are all believed to have special importance as Time spirits, everyone for a period of 380 years. The spirit believed to take over for the next period is Gabrush. Four spirits are also believed to reign over the seasons: Ragnorak over the spring, Urash over the summer, Mihuk over the fall and Gabrush over the winter. The spirit are good or evil according to Khom belief. Some spirits are believed to cooperate with the evil god Aramnael, who's goal is to separate the Naaghians from the Dreamtime and to make them slaves to material values.

 
Ai'Begl PDF Print E-mail
Written by Marcus Sohl   
Monday, 09 August 2010 19:44

The Iiamors most revered holy site is the so called Ai'Begl (from the ancient Iiamorian word begel for navel) which is situated in the holy capital Jonpan. Ai'Begl is a grand temple building which is built over an inscrutable hole in the ground, called “the navel of Naagha”. The hole itself isn't larger than approximately 1X1 meter but it's depth and origin is cloaked in a compact dim. The Iiamors consider the hole as the opening through which Etam once upon the time came into the world and their reverence for the hole is thus mixed with deep fear. All Iiamors, irrespective of nationality or religion are expected to carry out an al'jjat, a pilgrimage to the holy site. There they perform a traditional ritual which is considered to help preventing Etam to once more rise from his hole. This belief is however in contradiction to many Iiamors belief that Etam already exist in Naagha, or downright rules it.

Last Updated on Thursday, 12 August 2010 18:31
 
Etam PDF Print E-mail
Written by Martin Ekdahl   
Wednesday, 30 June 2010 20:29

In Naaghian mythology Etam is the god (or goddess) and protector of the Sea of Beginning. Etam is seen as a monstrous manifestation of the Chaos before time. Though no ancient illustrations of Etam exists, he/she is often identified as a sea serpent or dragon. In the old scripture Shûma Elan, one of the great poetical works, Etam is giving life to the first gods. She later declares war against them and is killed by the god of fire (alternatively god of light or storms), The Speaking. The skies and heavens were created of Etam's divided body.

Etam is also known as “Ēthamet”(a variant of ethassa, the Jukian word for sea) in the first of the Jukian writer Bersusius early volume of the Universal History. It is believed that the name Etam appeared in later copies of Shûma Elan because the other name so easily was mistaken for the word for sea. Also the Mermian word for sea, Eâthum, and it's earlier form, Ethum, seems to be closely related to Etam. It is even possible that the name is related to the Iiamor words ti (life) and ama (mother).

Further it is possible to make a linguistic connection to the goddess Thetia (see Ithu) who's name also is drawn from ethassa. Shûma Elan is known for its initial description, that “in the beginning were nether land or heaven, only the sweet ancient sea Apu and the salt sea Etam, and they mixed.” It is believed that female god beings are older than male and that the Etam myth is related to the myth of the creating goddess of sea, Namma (pr Ia Ankh), who is strongly connected to the Underworld or Dreamtime.

Etam is often given the role of motherhood for several mythological beings and gods. Among others is she often named as the great mother of all the monsters of the sea.

According to Iiamor tradition Apu (or Azy, from the Iiamor a = water, zy = far away) and Etam was the origin to the archaic spirits Lami and Lamu (of the word for “mud”, lamiu). This is also the name given to the two statues watching the gate to the Ankhapu temple in Oran. Further on Lami and Lamu are parents to the spirits of Heaven (Askar, from as = heaven, kar = bearer) and Earth (Qishar). Askar and Qishar are believed to unite in the horizon, giving result in the children Anai and Qi.

In the Naaghian tradition is Etam often described as the “shining” personification of the salt water that boiled and billowed in the chaotic seas of creation. Etam filled the cosmic void with “the first waters”. He/she is the “Umuhuburu who was the source for everything”.

The legend of how the god Ia Ankh slayed Apu, because the latter planned to kill the younger gods, is told on the Ankhapu temple's clay tablets. This is however said to have angered the god Kanju who told Etam. Etam created large numbers of monsters to retaliate Apu's death. They were Etam's own progeny: enormous sea serpents, storm demons, moray eel men, scorpyres and other beasts.

The myth tells that Etam owned seven The seven keys and gave them to Kanju (who is both named as her companion and as the leader of her hordes) during the prehistoric Archaic battle. The gods gathered in fear of Etam's rage. But Ia Ankh's son, The Speaking, went, after being given promise of the title “King of the Gods”, out and killed Etam with the “arrows of the wind, the net of starlight, a club of fire and the spear of destiny”.

A tale of how The Speaking slayed Etam goes:

And The Speaking stood on Etam's tail, and with his ruthless club he crushed her head, He cut through her veins, Then he told the Northern Wind to carry her remains to secret places.

In an other tale found in Holmstads royal archive it is told:

The Speaking stepped out through Etams mouth and burned him with the club of fire.

The story continues:

 

The Speaking divided Etam in two parts. Of Etams ribs the heavens were created. Etams crying eyes became the source to all of Naaghas floods and streams.

With the elder gods good will, the Speaking took the seven keys from Kanju, and installed himself as the god of gods. Kanju were sacrificed. When his red blood flowed out in the Naaghian soil, Life was born.

A central theme in the epic is the justification of The Speakings power over all gods and spirits.

Last Updated on Wednesday, 30 June 2010 20:30
 
<< Start < Prev 1 2 3 Next > End >>

Page 1 of 3